Dec 182013
 
Valkyrie by Rod San (original)

Valkyrie by Rod San

Some time ago I posted about a particular piece of art that ‘got away’, Valkyrie by Rod San. I thought my bid was high enough, but this one went for a bit more than this artist’s pieces usually went for.

It was upsetting, so much so that I took the time to write about it here on Moby’s. I even made my own lightboxed copy that hangs on the wall above my drafting table at home. 

So…did I mention that I really liked the piece?

Anyway, imagine my surprise when I see that it was up for auction 7 weeks ago…ARRRRRGGGGGHHHHH! Moby has indeed missed another shot at it. Why? Why?? Continue reading »

Dec 162013
 

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I was very lucky recently and was able to interview Carey DeVuono (aka HMdesigner), the creator of Hollywood Mogul, about how the game series has developed and his thoughts on the Kickstarter campaign.

For those unfamiliar, Hollywood Mogul (now Hollywood Movie Studio) is a text-based Business Simulation game that puts you in charge of a major Hollywood movie studio. You choose which projects to develop, who will star in and produce your new movie, and everything else…right down to the budget and how many screens to release the final cut on.

The game was ranked as one of the top three strategy games of all time by Computer Gaming World, according to wikipedia. I cannot thank Carey enough for giving this interview.


Moby’s – How did you get into making a game about Hollywood and movie making?

Carey DeVuono – In 1991 I had written a screenplay and my agent took it into the system at Fox. They told me it was “too broad of a comedy.” To this day I really don’t know what that means. I think they just didn’t like it. The next year a director friend of mine wanted to do it, so we did a quick polish and took it back into Fox where he had a relationship. They passed again. The next year a producer with a housekeeping deal at Fox, who was also a friend of my director friend, said he wanted to get involved. So we went back to Fox. And they passed again. And I said to myself, (insanely, I realize now): If I just had a computer program where I could run the numbers I would show them this would make money.

And then I thought: That sounds like fun anyway. So I bought a book and taught myself how to program a computer, and the next year I released the original DOS version of Hollywood Mogul.

Continue reading »

Dec 152013
 

Untitled2A while back I had a commission piece done by Roman (which was posted here on Moby’s) and I have been meaning to interview him about his time working for Greater Mercury Comics, but never got around to it until recently.

Roman Morales III was published in Assassin Force #2 and in the Grips Special #1 by GMC, as well as the portfolio artwork for the for the character Edge. He has also worked on several other titles over the years for various publishers, including titles like The Lynch MobThe 10th Muse, and even an issue of the X-men.

He was a police officer for about a decade and a half, and is currently a starring member on Mun2′s spanish-language bounty hunter reality show Fugitivos De La Ley Los Angeles (Fugitives Of the Law).


Moby’s – How did you come to work for Silverwolf/Greater Mercury?

Roman – I met Chris Silver at my first comic con in I believe 1989-90, I showed my portfolio to over 30 companies and got shot down big time, Chris took a look at my work and said he had some work I could do for him if interested, I jumped at it. Continue reading »

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