A quiet release for a long-delayed episode. The Lastest from Phase II (New Voyages)
As soon as I saw the artwork for Grinidon on Kickstarter, I was interested. After reading about half of the description I was already thinking of how far this story could go, in distance and in breadth. There was definitely something about this project that made an immediate impression, and it was not just the fantastic artwork.
Well, it came from the artwork, actually. For every close up of a face there was also the wide, expansive shot showing the mountains or forests… the sample pages told me that the very land in this tale would be like a character unto itself, with it’s own story to tell. Like any good fantasy world, this one seemed to have it’s own flavor, it’s own story.
Of course, Moby could be wrong. So, I figured why not just ask the writer? I approached Grinidon Creator J. Miles Dunn with a few questions about the project and he was very gracious and took the time to answer every question, for which I cannot thank him enough.
Grinidon: A Fantasy Graphic Novel on Kickstarter
Grinidon is an epic saga of kingdoms and factions fighting for control of a newly discovered island, Calaway. You join the story fifty years into this conflict, after its lords and people have successfully won their independence from their homeland – and now wage war against each other.
Lords and families from the old lands have risked everything to come here and find their fortune. Alliances have been formed and broken, guilds and kingdoms have risen and fallen, and heroes have come from the most unlikely of places.
I am looking to interview the creator of the Kickstarter with this great artwork, J. Miles Dunn and his project Grinidon: A Fantasy Graphic Novel – Vol. 1.
The visuals are stunning enough but I think he’s onto something with the story too. A bit about a new land, and old rivalries. Interested?
Seriously, just take a look at the artwork.
By now, you might have heard that Alec Peters’ Axanar, the non-Trek Star Trek Fan Film, is being sued by CBS and Paramount. I am still trying to wrap my head around the whole thing, but so far a few things seem to be coming into focus, for me at least.
Disclaimer: This is an opinion piece made by someone looking down from the cheap seats.
This is not a news article.
Look, it’s real simple. The envelope, the line, just kept getting pushed further and further.
At first, it was all out-of-pocket, and the only rule was don’t sell it. Then the caterer had to get paid, and that was OK because people gotta eat. Then someone outside donated to pay for the caterer, but nothing was being sold so no one cared. Then came the crowdfunding, and the big worry was that the production was driving that extra mile to the directors brother’s store to buy lumber, using the production to funnel a bit of the funds to friends or family. But nothing was being sold, so no one cared.
Then Peters wrote himself a check…
In a nutshell, Axanar’s revised 2015 Annual Report clearly shows Alec Peters drawing a salary of $38,000 for the year, or about 6.5% of the budget.
That Report was released on December 15, 2015. About a week later the lawsuit was filed. Coincidence?
The issue seems to be hard for a lot of fans to grasp. Surely it must be about the amount of money raised! Or maybe it’s that Paramount is jealous at getting shown up over quality!
No, I am starting to think it’s where that money was going.
The concept of ‘making no money’ has somehow turned into ‘not making a profit’, which is not the same thing. A hat tip to Michael Hinman over at 1701news.com for pointing this out. Seriously, it’s a great opinion piece, way better than mine, you should go read it.
Pathways #2 caught me off guard just like the last time…I had forgotten the depth of story that Bill Lutz put into the the first two installments in the series (Issues #0 and #1). So, I find that I have to stop partway through and get comfortable because this book is something that you actually read, not just skim through like the latest Daredevil reboot.
The opening act sets in motion the ‘why’ of the upcoming adventure. Writer/Artist Bill Lutz again uses some great panel placement to allow for dense dialog while also using the art itself to tell the story.
The art first introduces us to a slightly alien cityscape (with fantastic coloring by Robert Barnes) that tells us so much before we even get into the story. We can tell that this is not earth (twin suns, etc.) and that this city is advanced yet peaceful.
As the panels then move indoors we see a room that is recognizable for it’s purpose, but filled with enough aliens to let you know this is no earthly government debating their future.
It may seem like I am making a big deal about the paneling, and maybe I am. It’s just nice to see a comic book that actually does the little things to tell the story visually and not act like some illustrated book aimed at children. For some reason I feel compelled to say something unkind about the Star Wars prequels here as well.
So anyway…I started reading and was just getting into the ‘suspension of disbelieve’ zone when suddenly…it’s time for act 2! Arrgghhh! More! This is the problem with good comic books…you always end up wanting them to be graphic novels and such. Still, there is act 2 which continues a story from issue #1, and also a third story to round out the book that introduces two sisters on opposite sides of good and evil.
I have been informed that the line art for issue three is done and awaiting the coloring work of Rob Barnes and lettering/editing of Glenn E Smith, which is great news.
Moby just needs to learn to be patient. On the plus side, I get to look forward to seeing if I am guessing right about ol’ red eyes from act 2. I think he’s forming some sort of evil cadre, like the Beatles or something….
You can get Pathways now at Dragon Phoenix Media (available on Kindle and Comixology). Be sure to check out DPM’s selection of free Zero issue comics as well!